arxiv.org·2026/10/26
为什么重要 该方法生成的仿真场景兼顾真实性与物理有效性,可用于训练具身导航策略并提升在真实扫描上的泛化,代码开源便于复现。
训练可泛化的具身智能体需要真实、多样且可仿真的室内环境。语言引导方法支持语义规划和物体级推理,但精确空间定位仍然困难。视觉生成模型提供了对合理布局的丰富先验,但其输出需要几何推理才能成为物理有效的 3D 场景。
我们介绍 SceneBloom,一个结合视觉布局采样与 contract-guided 3D 编译的智能体框架。层次化采样器使用扩散先验在功能区域内生成家具布局。编译器随后使用从每个提案中提取的关系来指导几何拟合和局部姿态修正。
在五种房间类型中,SceneBloom 在所比较的方法中获得了最高的视觉质量和物理稳定性,并且是唯一没有检测到网格碰撞和越界物体的方法。其布局也比所有比较基线更接近真实房间的分布。在这些逼真场景中训练的物体导航策略在留出的真实扫描上获得了比在同等数量真实训练扫描上训练的策略更高的成功率。代码可在 https://github.com/Tinaliu0123/scenebloom 获取。
Training generalizable embodied agents requires realistic, varied, and simulation-ready indoor environments.
Language-guided methods support semantic planning and object-level reasoning, but precise spatial grounding remains difficult.
Visual generative models offer rich priors over plausible arrangements, yet their outputs require geometric reasoning to become physically valid 3D scenes.
We introduce SceneBloom, an agentic framework that combines visual layout sampling with contract-guided 3D compilation.
A hierarchical sampler uses diffusion priors to generate furniture arrangements within functional zones.
A compiler then uses relations extracted from each proposal to guide geometric fitting and local pose correction.
Across five room types, SceneBloom attains the highest visual quality and physical stability among the compared methods and is the only method with no detected mesh collisions and out-of-bounds objects.
Its layouts are also closer to the distribution of real rooms than those of all compared baselines.
Object navigation policies trained in these realistic scenes achieve a higher success rate in held-out real scans than those trained on an equal number of real training scans.
Code is available at https://github.com/Tinaliu0123/scenebloom.
原版排版与图表 · 手机无法内嵌时可在浏览器打开。PDF 插件内选文不能传给网页助手。