arxiv.org·2026/10/23·John J. Vastola / Ann Huang 等
为什么重要 为 RL 课程设计提供依据:稀疏奖励或存在竞争最优时,课程可改变奖励景观并避免坏局部最优。
虽然动物和人在先训练更简单版本时往往能更快、更可靠地学习一项任务,但课程学习在人工环境中的有效性各不相同,并且在强化学习中似乎显著大于监督学习。在本工作中,我们构建并分析了一个策略学习的最小模型,以更好地理解原因。
我们考虑一个开环、回合制目标拦截任务,其参数——尤其是智能体必须离目标多近才能获得有信息奖励信号——可以选择,使智能体频繁获得有信息奖励(dense 奖励)或很少获得(sparse 奖励)。我们从数学和数值两方面分析两种情况下基于 REINFORCE 的策略学习动态。
在 dense 奖励情况下,课程只有边际收益;在 sparse 情况下,课程可能是学习能够发生所必需的。我们发现,当智能体同时具有最小化努力和累积高奖励的冲突目标时,尤其如此,因为这可能产生彼此竞争的不同奖励景观最优。我们对这一设置中有用课程的刻画表明,它们解决两个问题:(i) 使奖励不那么稀疏以加速学习,(ii) 塑造奖励景观,以引导智能体远离糟糕的局部最优。
While animals and people tend to learn a task more quickly and reliably when they first train on simpler versions of it, curriculum learning's effectiveness in artificial settings varies, and appears substantially greater in reinforcement learning than in supervised learning.
In this work, we construct and analyze a minimal model of policy learning to better understand why.
We consider an open-loop, episodic target interception task whose parameters---especially how close the agent must be to the target to receive an informative reward signal---can be chosen so that the agent either receives informative rewards frequently ('dense' rewards) or rarely ('sparse' rewards).
We mathematically and numerically analyze the dynamics of REINFORCE-based policy learning in both cases.
In the dense reward case, curricula have only marginal benefits; in the sparse case, curricula can be required for learning to occur at all.
We find that this is especially true when the agent has the conflicting goals of minimizing effort and accumulating high reward, since this can produce distinct reward landscape optima which compete with one another.
Our characterization of useful curricula in this setting indicates that they address two issues: they (i) make rewards less sparse to speed up learning, and (ii) shape the reward landscape to steer agents away from bad local optima.
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